/* Copyright (c) Emir Pasic, All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library. See the file LICENSE included with this distribution for more information. */ // Implementation of unorder map backed by a hash table. // Elements are unordered in the map. // Structure is not thread safe. // References: http://en.wikipedia.org/wiki/Associative_array package hashmap import ( "fmt" "github.com/emirpasic/gods/maps" ) func assertInterfaceImplementation() { var _ maps.Interface = (*Map)(nil) } type Map struct { m map[interface{}]interface{} } // Instantiates a hash map. func New() *Map { return &Map{m: make(map[interface{}]interface{})} } // Inserts element into the map. func (m *Map) Put(key interface{}, value interface{}) { m.m[key] = value } // Searches the elemnt in the map by key and returns its value or nil if key is not found in map. // Second return parameter is true if key was found, otherwise false. func (m *Map) Get(key interface{}) (value interface{}, found bool) { value, found = m.m[key] return } // Remove the element from the map by key. func (m *Map) Remove(key interface{}) { delete(m.m, key) } // Returns true if map does not contain any elements func (m *Map) Empty() bool { return m.Size() == 0 } // Returns number of elements in the map. func (m *Map) Size() int { return len(m.m) } // Returns all keys (random order). func (m *Map) Keys() []interface{} { keys := make([]interface{}, m.Size()) count := 0 for key, _ := range m.m { keys[count] = key count += 1 } return keys } // Returns all values (random order). func (m *Map) Values() []interface{} { values := make([]interface{}, m.Size()) count := 0 for _, value := range m.m { values[count] = value count += 1 } return values } // Removes all elements from the map. func (m *Map) Clear() { m.m = make(map[interface{}]interface{}) } func (m *Map) String() string { str := "HashMap\n" str += fmt.Sprintf("%v", m.m) return str }